MANDATORY: ✓ External gill stalks, much like those of an axolotl, on her head. ✓ Sleek fur, like a seal's, covering much of her body (excluding only her gills, spines, and tail). Its color is a light gray scattered with dark gray and black spots, resembling the skin of a leopard seal. ✓ Fins behind her ears and on her forearms. ✓ Webbing between her fingers. Her fingers are elongated in this form, giving her hands the skeletal structure of leopard seal flippers. Her fingers are also clawed. ✓ Out of water: Webbing between her toes. Much like her hands, her feet also resemble the clawed flippers of a seal. ✓ Reacting to water: In shallow water, her legs form a long, axolotl-like body (similar to this) with four legs (clawed and webbed, a combination between an axolotl foot and a seal flipper). Her tail resembles that of a false killer whale and is visible when she is in both her land and swimming forms. ✓ Movement on land in this form requires puddles of water at the very least. The deeper the water, the faster a mer can travel, but they are able to skim and slide across even a wet street. Obviously, squid mers will have a much easier time than mers with actual fish tails, but movement is technically possible in wet conditions. ✓ In order to change back from their aquatic form, they must be out of the water source that caused it for a few minutes. A mer caught in the rain may retreat indoors and return to their legs in the span of three minutes, for example. ✓ Sharpened senses, especially underwater. Their senses of hearing, sight, and smell will increase greatly and function the same underwater as on land. ✓ Resistance to water pressure. Merpeople can dive as deep as they like. ✓ A need for water. While merfolk can survive on land, they'll get thirsty quicker than normal and begin to weaken if they are out of water for more than a few days. Taking a short shower or a bath will satisfy this need and allow them to prolong their stay. ✓ A preference for colder weather. Mer are not as weak to fire and heat as certain other monsters, but as it evaporates their water supply faster, they begin to feel thirsty and uncomfortable a lot more quickly. ✓ A need to feed on human energy. The Merperson accomplishes this by holding a human underwater until they drown. If they go too long without feeding, they'll start to lose their self control.
OPTIONAL: ✓ A facial structure like that of a leopard seal, with a slight snout, seal-like nose, and large, fanged jaws (much like this). ✓ A dorsal fin on her back, only visible in her swimming form. It is pure black and slightly curved, like that of a false killer whale. ✓ Spines, like those of a pufferfish, on the sides of her face and tail. These usually relax flat across her skin, but flare out when she feels angered or threatened. ✓ A soothing singing voice that can charm humans, making them vulnerable to being lured. ✓ Venomous claws that can cause pain and paralysis in humans. ✓ An instinct to hoard any sort of gem or other shiny trinket underwater, and to act extremely aggressively towards thieves.
Temporary Monster Change – MERPERSON (March 2023)
Date: 2023-02-28 01:33 am (UTC)✓ External gill stalks, much like those of an axolotl, on her head.
✓ Sleek fur, like a seal's, covering much of her body (excluding only her gills, spines, and tail). Its color is a light gray scattered with dark gray and black spots, resembling the skin of a leopard seal.
✓ Fins behind her ears and on her forearms.
✓ Webbing between her fingers. Her fingers are elongated in this form, giving her hands the skeletal structure of leopard seal flippers. Her fingers are also clawed.
✓ Out of water: Webbing between her toes. Much like her hands, her feet also resemble the clawed flippers of a seal.
✓ Reacting to water: In shallow water, her legs form a long, axolotl-like body (similar to this) with four legs (clawed and webbed, a combination between an axolotl foot and a seal flipper). Her tail resembles that of a false killer whale and is visible when she is in both her land and swimming forms.
✓ Movement on land in this form requires puddles of water at the very least. The deeper the water, the faster a mer can travel, but they are able to skim and slide across even a wet street. Obviously, squid mers will have a much easier time than mers with actual fish tails, but movement is technically possible in wet conditions.
✓ In order to change back from their aquatic form, they must be out of the water source that caused it for a few minutes. A mer caught in the rain may retreat indoors and return to their legs in the span of three minutes, for example.
✓ Sharpened senses, especially underwater. Their senses of hearing, sight, and smell will increase greatly and function the same underwater as on land.
✓ Resistance to water pressure. Merpeople can dive as deep as they like.
✓ A need for water. While merfolk can survive on land, they'll get thirsty quicker than normal and begin to weaken if they are out of water for more than a few days. Taking a short shower or a bath will satisfy this need and allow them to prolong their stay.
✓ A preference for colder weather. Mer are not as weak to fire and heat as certain other monsters, but as it evaporates their water supply faster, they begin to feel thirsty and uncomfortable a lot more quickly.
✓ A need to feed on human energy. The Merperson accomplishes this by holding a human underwater until they drown. If they go too long without feeding, they'll start to lose their self control.
OPTIONAL:
✓ A facial structure like that of a leopard seal, with a slight snout, seal-like nose, and large, fanged jaws (much like this).
✓ A dorsal fin on her back, only visible in her swimming form. It is pure black and slightly curved, like that of a false killer whale.
✓ Spines, like those of a pufferfish, on the sides of her face and tail. These usually relax flat across her skin, but flare out when she feels angered or threatened.
✓ A soothing singing voice that can charm humans, making them vulnerable to being lured.
✓ Venomous claws that can cause pain and paralysis in humans.
✓ An instinct to hoard any sort of gem or other shiny trinket underwater, and to act extremely aggressively towards thieves.